I'm trying to get a video to play in an Away3d texture on iOS. It's fine on Android and Windows. The video will play in Starling on IOS so I know it's not the video.
Here is how I add the video
sphereGeometry = new SphereGeometry(5000, 64, 48); panoTextureMaterial = new TextureMaterial(panoTexture2DBase, false, false, false); panoVideoMesh = new Mesh(sphereGeometry, panoTextureMaterial); panoVideoMesh.scaleX *= -1; panoVideoMesh.rotate(Vector3D.Y_AXIS,-90); scene.addChild(panoVideoMesh); panoTexture2DBase.player.play(); view.render();
On iOS I get this from the netstats when I try and load it as a video texture.
NetStream.Play.Start NetStream.Play.Failed NetStream.Play.Stop
I'm using the Away3d NativeVideoTexture class
texture = context.createVideoTexture(); texture.attachNetStream(_player.ns);
I think it might be do with MP4 encoding, and I've had a good look around and can't find anything that works, currently I'm trying this in FFMEG
-vcodec libx264 -profile:v main -level 3.1 -crf 23 -s 1024:768 -movflags +faststart
But what I set doesn't seem to make a lot of difference.
Any idea why my video is failing to load as a VideoTexture on iOS?
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