Tuesday, March 29, 2016

OSX Mac store app networking fails after codesign / package

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I have an app built in Unity and setup to be released on the Mac App Store that has networking tasks that work just fine in an OS X build thats not for the app store but once a build that requires App store validation / codesign is made the networking fails. The app and the build process worked not that long ago but now fails.

I'm including networking permissions in the entitlements and I'm not seeing any trace of a sandbox error in the system Console. The in app purchase networking calls are succeeding, but if I check traffic for anything else in the terminal no data moves in or out.

So I was wondering if anyone had any ideas on what might be causing this or further tests I could use to figure out what the problem might be.

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