I have integrated FAN with success. I can show banners and interstitials in test and not test mode. So, I have sent impressions to facebook but my current state in the integration shows this:
Shouldn't it be at third step? More Oddly my placements show like this:
So, by the status message it seems it has received requests and this is the only requirement I have found for facebook to start placement review.
So, does anybody know if this is how it works? Shouldn't I be at step 3 (Placements review)?
Thanks in advance.
3 Answers
Answers 1
It seems I discovered why I could not advance in the review process. Today I got this message from facebook:
Thank you for writing into Audience Network. I’m happy to explain more about the updated review process for apps. First, make sure your that the newest version of your app is live in the app store. Then, once your app has been downloaded by a user and an ad request is delivered, the app will be enqueued for review. Please note that the review process should still only take 1-2 business days and that this request must be from a user that is not registered as a developer of the app ID on Facebook.
So, it seems that you need to have your app live and be downloaded by a user that is not registered as developer. This seems not good for publishers because if you have an app that is providing good money you won't see a penny during the review period.
Hope this clarifies the process a bit more.
Answers 2
I had EXACTLY the same problem and my game was live in Google Play with 100+ download.
More then 10 days have passed! But my panel still shows: "Enabled for testing and received ad request recently".
Then I contacted to Facebook and the reply is:
Thank you for writing in. My name is Andrea and I would be happy to help you! There is currently a maintenance issue going on, which affected the display of the dashboard. The placement is not displaying as “enabled” in green, even though your app is approved. However, this should not affect the ad delivery. Please let me know if you have any other questions. Have a great week!
Answers 3
In addition:
Before releasing your app to the store, it’s highly important that you test the integration is working properly. When you run your app on the simulator, test ads will show by default and indicate a successful end to end ad serving in your app. When testing on a device however, you must enable test ads by copying the hashed device ID that is printed to the console and set it in code via a dedicated function.
And, the most important thing is this:
Until your app is reviewed and approved by Facebook, only the admins and the developers of your app will be served with Facebook Ads.
To conclude,
App needs to be live before anyone can see the adds except developers.
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