Monday, September 19, 2016

Get real time HTC Vive controller position in Unity

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I am creating a game and one of the things I need is a selection reticule that drags on the Terrain on the floor. I have a function dropVecToFloor that takes in a Vector and changes the y to the terrain y at that spot. However, when I poll the controller using SteamVR_Controller.Input(index).transform.pos, it gives me a location a quarter of a second late. How could I fix this?

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