I am using UICollectionViewController and I am trying to use deleteItems in a loop of selected items like so:
for item in (collectionView?.indexPathsForSelectedItems)! { let cell = self.collectionView?.cellForItem(at: item) as! ImageCollectionCell deleteLandGradingImage(images: ImagesData(jobNo: self.jobNo, ImageBytes: (self.array[item.item]["imageBytes"] as! String), Username: appDelegate.username)) { result in cell.imageView.layer.borderWidth = 0 self.navigationItem.rightBarButtonItems = [self.editButton] self.editButton.isEnabled = true self.editButton.title = "Edit" self.doneButton.title = "Done" self.array.remove(at: item.item) self.collectionView?.deselectItem(at: item, animated: true) self.collectionView?.deleteItems(at: [item]) } } deleteLandGradingImage(images: ImagesData(jobNo: self.jobNo, ImageBytes: (self.array[item.item]["imageBytes"] as! String), Username: appDelegate.username)) { result in }
Is a call to an API that deletes the image inside the cell and removes it from the database.
func deleteLandGradingImage(images: ImagesData, completionHandler:@escaping (_ result:Bool) -> Void) { //Define array for returning data var returnedResults = Bool() //Call API WebService().deleteLandGradingImages(images: images) { (result: Bool) in DispatchQueue.main.async { //Return our results returnedResults = result completionHandler(returnedResults) } } }
and here is the method in WebService:
func deleteLandGradingImages(images: ImagesData, completion: @escaping (_ result: Bool) -> Void) { var jsonDict = [AnyHashable: Any]() //Set Lot jsonDict["jobNo"] = images.jobNo //Set Image jsonDict["imageBytes"] = images.ImageBytes let jsonData: Data? = try? JSONSerialization.data(withJSONObject: jsonDict, options: .prettyPrinted) let urlComponents = NSURLComponents(string: webservice + "DeleteGradingImages"); //Assign Username urlComponents?.user = appDelegate.username; //Assign Password urlComponents?.password = appDelegate.password; //Define our URL String let url = urlComponents?.url; //Define URL Request var request = URLRequest(url: url!) //Set Header Values for request request.setValue("application/json", forHTTPHeaderField: "Content-Type") //Set Header Values for request request.setValue("application/json", forHTTPHeaderField: "Accept") //Set Request Method to POST request.httpMethod = "POST" //Set Request Body to JSON Data request.httpBody = jsonData Alamofire.request(request) .responseJSON { response in if(response.error != nil) { completion(false) } else { let responseString = (String(data: response.data!, encoding: .utf8) != nil) as Bool completion(responseString) } } }
My problem with the loop is that sometimes it works, sometimes I get this error:
Invalid update: invalid number of items in section 0. The number of items contained in an existing section after the update (1) must be equal to the number of items contained in that section before the update (1), plus or minus the number of items inserted or deleted from that section (0 inserted, 1 deleted) and plus or minus the number of items moved into or out of that section (0 moved in, 0 moved out).
Sometimes I get this error:
Thread 1: Fatal error: Index out of range
on this line
self.array.remove(at: item.item)
What am I doing wrong?
UPDATE
I got this from an answer:
@IBAction func deleteButtonPressed(_ sender: Any) { let group = DispatchGroup() let indexPaths = (collectionView?.indexPathsForSelectedItems)! var deletes = Array<Dictionary<String, Any>>() for item in indexPaths { deletes.append(self.array[item.item]) } for item in deletes { group.enter() deleteLandGradingImage(images: ImagesData(jobNo: self.jobNo, ImageBytes: (item["imageBytes"] as! String), Username: appDelegate.username)) { result in let i = self.array.index { (dic) -> Bool in return true } if i != nil { self.array.remove(at: i!) group.leave() } } } group.notify(queue: .main) { for item in indexPaths { let cell = self.collectionView?.cellForItem(at: item) as! ImageCollectionCell cell.imageView.layer.borderWidth = 0 self.collectionView?.deselectItem(at: item, animated: true) } self.navigationItem.rightBarButtonItems = [self.editButton] self.editButton.isEnabled = true self.editButton.title = "Edit" self.doneButton.title = "Done" self.collectionView?.deleteItems(at: indexPaths) if(self.array.count == 0) { self.imageCollectionDelegate?.ImageCollectionChange(false) } } }
But sometimes I get an error on this line:
let cell = self.collectionView?.cellForItem(at: item) as! ImageCollectionCell
This is the error:
Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value
I noticed this only happens on iPhone and if I select images and scroll through the UICollectionView, then click the delete button.
UPDATE
I have also tried this:
@IBAction func deleteButtonPressed(_ sender: Any) { self.createIndicator() for item in (collectionView?.indexPathsForSelectedItems)! { if let cell = self.collectionView?.cellForItem(at: item) as! ImageCollectionCell? { deleteLandGradingImage(images: ImagesData(jobNo: self.jobNo, ImageBytes: (self.array[item.item]["imageBytes"] as! String), Username: appDelegate.username)) { result in cell.imageView.layer.borderWidth = 0 self.collectionView?.performBatchUpdates({ self.array.remove(at: item.item) self.collectionView?.deselectItem(at: item, animated: true) self.collectionView?.deleteItems(at: [item]) }) { completed in self.navigationItem.rightBarButtonItems = [self.editButton] self.editButton.isEnabled = true self.editButton.title = "Edit" self.doneButton.title = "Done" self.stopIndicator() } } } } }
But I get this error:
Thread 1: Fatal error: Index out of range
On this line:
self.array.remove(at: item.item)
4 Answers
Answers 1
There are two problems:
- Updating collectionView in loop which uses
collectionView?.indexPathsForSelectedItems
- Calling
collectionView?.deleteItems(at: [item])
too often
Best choice is to perform network requests for all indexes and then remove them from collectionView in one step. You can combine requests in one chain with DispatchGroup
.
Some explanation: Removing two items. 1 and 2. Sometimes 1 will be removed first, and after that indexPathsForSelectedItems
will contains just one index(1). But loop will try to remove item at indexPath 2. It's a crash.
Sample of using DispatchGroup with your code:
let group = DispatchGroup() let indexPaths = (collectionView?.indexPathsForSelectedItems)! var deletes = [<your type>]() for item in indexPaths { deletes.append(array[item.item]) } // TODO: Block UI with UIActivityIndicatorView for item in deletes { group.enter() deleteLandGradingImage(images: ImagesData(jobNo: self.jobNo, ImageBytes: (item["imageBytes"] as! String), Username: appDelegate.username)) { result in let i = self.array.index(of: item)! self.array.remove(at: i) group.leave() } } group.notify(queue: .main) { self.navigationItem.rightBarButtonItems = [self.editButton] self.editButton.isEnabled = true self.editButton.title = "Edit" self.doneButton.title = "Done" self.collectionView?.deleteItems(at: indexPaths) }
Answers 2
If you getting the error of
invalid number of items in section
its because, with any collection change, it expect to have the same number of items than it's source array, you can solve this by using performBatchUpdates
:
for item in (collectionView?.indexPathsForSelectedItems)! { if let cell = self.collectionView?.cellForItem(at: item) as? ImageCollectionCell { deleteLandGradingImage(images: ImagesData(jobNo: self.jobNo, ImageBytes: (self.array[item.item]["imageBytes"] as! String), Username: appDelegate.username)) { result in cell.imageView.layer.borderWidth = 0 collectionView?.performBatchUpdates({ self.array.remove(at: item.item) self.collectionView?.deselectItem(at: item, animated: true) self.collectionView?.deleteItems(at: [item]) }) { completed in self.navigationItem.rightBarButtonItems = [self.editButton] self.editButton.isEnabled = true self.editButton.title = "Edit" self.doneButton.title = "Done" } } } }
Answers 3
As all answers above said - you need to use performBatchUpdates
method for UICollectionView update.
From documentation:
You can use this method in cases where you want to make multiple changes to the collection view in one single animated operation, as opposed to in several separate animations. You might use this method to insert, delete, reload, or move cells or use it to change the layout parameters associated with one or more cells. Use the block passed in the updates parameter to specify all of the operations you want to perform.
That's simply mean that you need to delete all your items in one time inside performBatchUpdates
closure.
You can use this code to do that:
var indexes: [IndexPath] = [] for item in (collectionView?.indexPathsForSelectedItems)! { if let cell = self.collectionView?.cellForItem(at: item) as? ImageCollectionCell { deleteLandGradingImage(images: ImagesData(jobNo: self.jobNo, ImageBytes: (self.array[item.item]["imageBytes"] as! String), Username: appDelegate.username)) { result in cell.imageView.layer.borderWidth = 0 self.collectionView?.deselectItem(at: item, animated: true) indexes.append(item.item) } } } indexes.forEach { self.array.remove(at: $0) } collectionView?.performBatchUpdates({ self.collectionView?.deleteItems(at: [indexes]) }) { completed in self.navigationItem.rightBarButtonItems = [self.editButton] self.editButton.isEnabled = true self.editButton.title = "Edit" self.doneButton.title = "Done" }
Answers 4
I believe that you should first remove the item from the array than update the database I had a similar issue with my project and this simple change solved the issue. I try to post some code when I get home. Hope this helps.
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